Take Me Back To The Top

Onyx

Onyx is a mobile app designed to help people with ADHD manage complex tasks by breaking them down into smaller more managable steps

My Role

End-to-End UI/

UX designer

Team

Gargi Sharma

Jessica Myers

Me

Industry

Productivity

Duration

2 months

Tools

Figma, FigJam,

Zoom

The Process

Background

& Research

Proto-Persona

User Interviews

Affinity Mapping

Competitive

Analysis

Goblin

Forest app

Headspace

Ideation

& Planning

Feature Prioritization

Journey map

Story board

User flow

Wireframing & Testing

Paper Prototype

Low-fi wireframes

Usability testing

Prototyping

Mid-fi wireframes

Usability testing #2

Style tile

Hi-Fi Prototype iteration

The Goal

Breaking down complex tasks into smaller steps can help freelancers with ADHD

manage their workload, reduce anxiety, and increase motivation through

celebrating their small wins while feeling rewarded.

Problem Statement

ADHD can hinder task management due to challenges with focus, motivation,

and organization, resulting in anxiety, procrastination,and reduced productivity.

Background & Research

Proto-Persona

We started by creating our proto-persona…

We wanted to highlight and define a persona that could benefit from our app. Janice is a freelance graphic designer who

often feels overwhelmed by her daily tasks despite her many goals. She has tried ADHD manager apps before but nothing

seems to have worked for her.

User Interviews

Using our persona we conducted 5 user user interviews…

“I am easily distracted and often times it is very hard to start a task. I get anxious and things bubble up in my head. ”

“Organizing my tasks into a to-do list of all my priorities helps to alleviate my anxiety and helps me decide what to do first because otherwise I get overwhelmed and end up getting nothing done.”

“I tend to organize my tasks by the level of panic I associate with said task. The ones I am most stressed out about I will do first.”

Affinity Map

From the feedback we gathered from our interviewees we created an Affinity Map…

We gained valuable information from our user's insights as we categorized ideas into needs, pain points, distractions,

task prioritization, and management

Analysis

Competitive Analysis

gauging what is already on the market…

We analyzed a few of our application's direct and Indirect competitors and some notable strengths are that the platforms

are mainly free to use for users and effectively reduce phone distractions. There are gamification elements that reward

users for the completion of their tasks which has been effective in improving motivation. Some weaknesses of our

competitors is the limited customizations for users, subscription costs, and only focuses on blocking distractions.

User Persona

Using all of our background and user research we were able to flesh out user personas for our app…

Individuals who have ADHD need help managing complex tasks and ADHD is not confined to age so

we decided to include personas that range in different age groups who are at different points in their

busy lives. We decided to focus on highlighting their pain points managing their ADHD while including

their respective life goals.

Ideation & Planning

Feature Prioritization

I facilitated ideation sprints where we did and I Like, I Wish, What if? diagram and did dot voting after completing

a feature prioritization diagram…

We Concluded that

Would be most important and valuable to our users given the research and

insights we gained from our feedback.

  • Breaking down tasks and priorities into lists

  • Having a helper avatar to help navigate the app to make usable and more fun

  • Having a tool to help set reminders to tasks and activities

Journey Map

Using our initial feature ideation we created our user's Journey map…

Janice represents a typical individual struggling with ADHD who seeks a solution to improve her task management.

Her desire for a simple, flexible, and visually appealing tool highlights the specific needs of this target audience.

Understanding her frustrations and goals will help guide the development of a task management solution that

effectively addresses their challenges.

Story Board

Using our user's Journey map we wanted to visualize their story…

User Flow

Creating a happy path for our user…

Synthesizing the user's scenario and visualizing their story allowed us to define a happy path. The resulting

user flow clarified product navigation, validated design principles, and provided a clear design objective.

navigation principles, and provide us with a clear objective for our design.

Our user's Task

  • Get past splash screen and select mood

  • Select view tasks

  • Select create new task

  • Fill in list name and give a description

  • Select generate

  • Customize generated list and set duration and reminders

Wireframing & Testing

Paper Prototype

I facilitated a design sprint in which all three of us would come up with our own drawings for how we

conceptualized and visualized our app. We then came together and discussed which features from

each of our drawings would be included into our low-fi wireframes.

Low-fi Wireframes

We started our User testing using out low-fidelity prototype.

Our goal was to determine weather our design was user friendly,

easy to navigate, and weather it would actually help manage tasks

So we gave our users two tasks…

Our outcomes were good and users successfully completed their

tasks

  1. Create a list

  1. Set up a reminder to go to yoga class

Testing

Mid-Fi Wireframes

Finally starting to see the app come together…

While testing our initial low-fi prototype one of our users gave us

valuable insignt on the avatar for the app. They wanted the

avatar to have a positive and uplifting look to it and even gave us

a mock up of what they meant which we

inlcuded into our mid-fi wireframes before conducting

our second round of usibility testing.

Usability testing

Making sure our designs are intuitive, easy to navigate, and appealing…

Through furter iterations and testing we concluded that our users appreciated the simple UI and the ease

of being able to navigate through the app. We were given feedback regarding the avatar that it might not

be suitable for an older audience since our objective is it make it usable regardless of age range. So we iterated

and kept asking for feedback until we came up with icons and imagery that would be suitable for all ages.

Before

After

Prototyping

Style Guide

Using all the feedback from usability testing we created a style tile…

Given our earlier background research, we were able to determine that more soft, muted colors

were more suitable for users with ADHD. Colors like seafoam greens and muted shades of blue can

create a sense of relaxation and serenity. Greens promote relaxation while blues are sometimes

associated with focus.

Final Mockups

Bringing it all together…

Clickable Prototype

Finally, we had a lot of ideas from our ideation and brainstorming phases that we didn't incorporate,

but could be future additions to this design…

  • Assigning tasks to the user based off of a large generated list of things to do

  • A feature that allows the user to visualize their progress

  • Feature that allows users to build community with other users on the app

  • Accessibility customization feature for users with visual or auditory impairments

Future Developments